Lyndsey Horton
lyndsey@cgsetup.com
CGsetup.com
619.861.5556
(copy)
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Objective       Through my technical talents and excelled ability to work within a team-driven environment, I want to further develop
                            my skills, not only as a technical artist,but as a future leader for producing amazing and innovative VFX.                         

Work              
Experience    LAIKA Entertainment - Hillsboro, OR                                        July 2010 - Present
                            CG Rigger {Rapid Prototype Dept}
                            + Setup and maintained dynamic facial rigging systems on numerous lead characters for
                                a stop-motion feature film
                            + Layered facial systems incorporated with cluster driven joint constrained to a muscle system (Maya)
                            + Collaborative work environment that required constant communication from beginning to
                                end of asset life cycle
                            + Worked within tedious real world precision and limitations as animations created from rigs
                                were printed in 3D
                             + Based in MEL scripted rigging pipeline/environment
                             + Established and scripted quick body (biped) rigging pipeline for fast turn-around to
                                development
                             + Evaluate rapid prototype prints, troubleshoot errors, and execute fixes within rigs for overall
                                or specific solutions
                             Projects: ParaNorman (Release Date: Summer 2012)
                     

CafeFX - Santa Maria, CA                                                       Dec. 2008 - Feb. 2010
Rigging Technical Director

  • Responsible for character/prop rig creation and maintenance
  • Adapted script based rig builds (MEL) to adjust for unique characters
  • Developed pipeline tools (MEL and Python):
    • Sanity checks for publishing assets
    • Version checking and HUD for Lighting/Cloth/Animation
    • Stereo3D camera rig attribute additions
  • Provided constant technical support to animation department
  • Assisted with rigging and ran simulations for cloth assets
Projects: Alice in Wonderland, G-Force Promos, G.I. Joe


Pendulum - San Diego, CA                                                 Feb. 2008 - Dec. 2008
3D Rigging Technical Director
  • Created character/prop rigs and intuitive control systems
  • Developed Save/Open pipeline tool that streamlined asset hand-off
    (Python)
  • Provided rigs that could integrate key frame and mocap animation
  • Created/Texture/Light Unreal level for GDC presentation
  • Worked closely with Animation Department to provide technical support
  • Performed cloth simulations for numerous shots

Projects: Red Faction: Guerrilla cinematics, Golden Axe: Beast Rider cinematics