Lyndsey Horton
lyndsey@cgsetup.com
CGsetup.com
619.861.5556
(copy)
__________________________________________________________________________
lyndsey@cgsetup.com
CGsetup.com
619.861.5556
(copy)
__________________________________________________________________________
Objective Through my technical talents and excelled ability to work within a team-driven environment, I want to further develop
my skills, not only as a technical artist,but as a future leader for producing amazing and innovative VFX.
Work
Experience LAIKA Entertainment - Hillsboro, OR July 2010 - Present
my skills, not only as a technical artist,but as a future leader for producing amazing and innovative VFX.
Work
Experience LAIKA Entertainment - Hillsboro, OR July 2010 - Present
CG Rigger {Rapid Prototype Dept}
+ Setup and maintained dynamic facial rigging systems on numerous lead characters for
a stop-motion feature film
+ Layered facial systems incorporated with cluster driven joint constrained to a muscle system (Maya)
+ Collaborative work environment that required constant communication from beginning to
end of asset life cycle
+ Worked within tedious real world precision and limitations as animations created from rigs
were printed in 3D
+ Based in MEL scripted rigging pipeline/environment
+ Established and scripted quick body (biped) rigging pipeline for fast turn-around to
development
+ Evaluate rapid prototype prints, troubleshoot errors, and execute fixes within rigs for overall
or specific solutions
Projects: ParaNorman (Release Date: Summer 2012)
CafeFX - Santa Maria, CA Dec. 2008 - Feb. 2010
Rigging Technical DirectorProjects: Alice in Wonderland, G-Force Promos, G.I. Joe
- Responsible for character/prop rig creation and maintenance
- Adapted script based rig builds (MEL) to adjust for unique characters
- Developed pipeline tools (MEL and Python):
- Sanity checks for publishing assets
- Version checking and HUD for Lighting/Cloth/Animation
- Stereo3D camera rig attribute additions
- Provided constant technical support to animation department
- Assisted with rigging and ran simulations for cloth assets
Pendulum - San Diego, CA Feb. 2008 - Dec. 2008
3D Rigging Technical Director
- Created character/prop rigs and intuitive control systems
- Developed Save/Open pipeline tool that streamlined asset hand-off
(Python)- Provided rigs that could integrate key frame and mocap animation
- Created/Texture/Light Unreal level for GDC presentation
- Worked closely with Animation Department to provide technical support
- Performed cloth simulations for numerous shots
Projects: Red Faction: Guerrilla cinematics, Golden Axe: Beast Rider cinematics